Cross-server reputation, live Rust RCON, AI cheat detection, and a network ban-list — purpose-built for high-population Rust communities.
Yes. We connect over Rust's WebSocket RCON, so Vanilla, Carbon, and Oxide servers all work. Modded message types are passed through without modification; admin commands route the same way regardless of mod stack.
Every ban, flag, and report your community issues feeds into a player's reputation score. When a flagged player joins another Rust community on Metabans, the second admin sees that history before the player even loads in. Cheaters and chronic raiders that used to bounce between Rust servers can no longer hide their trail.
A community ban is issued by your staff and applies only to your community’s Rust servers. A Metabans network ban is enforced when a player joins any connected Metabans community’s servers. Metabans staff issue network bans on a community’s request or after review; anti-cheat issues one automatically only for its strongest detection, and Metabans staff review every one. The network registry is a separate public list, not a copy of all community bans, and each network ban message includes its own appeal link.
Free Scout plan, no credit card, set up in under two minutes.