Cross-server reputation, live Rust RCON, AI cheat detection, and a network ban-list — purpose-built for high-population Rust communities.
Yes. We connect over Rust's WebSocket RCON, so Vanilla, Carbon, and Oxide servers all work. Modded message types are passed through without modification; admin commands route the same way regardless of mod stack.
Every ban, flag, and report your community issues feeds into a player's reputation score. When a flagged player joins another Rust community on Metabans, the second admin sees that history before the player even loads in. Cheaters and chronic raiders that used to bounce between Rust servers can no longer hide their trail.
Server bans are yours — you ban a player from your Rust servers and the ban stays with your community. The network ban registry is a separate, public list, written by automated moderation rules an operator has configured and armed rather than by every manual ban. Other communities read it as a reputation signal about an account; nothing reaches into their servers to enforce your decision, and nothing reaches into yours.
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