Live Source RCON, cross-server reputation, the network ban-list, and a CounterStrikeSharp plugin for kill and chat tracking — for CS2 community servers.
Over standard Source RCON — the same `rcon_password` your server already exposes. Add the host, port, and password in the panel and the console, player list, and ban enforcement come online. No plugin is required for that part.
RCON alone gives you the console, the live player list, and ban/kick enforcement. The optional Metabans plugin for CounterStrikeSharp adds kill tracking, chat tracking, and event streaming back to the panel. It authenticates with a server token and self-configures — grab it from the plugin registry.
Ban, unban, kick, server-wide say, change map, set next map, and restart. They are built through the game-agnostic command factory, so the same panel buttons you use on Rust or Battlefield do the right CS2 thing underneath.
Yes. Reputation lives on the cross-server player record, keyed by Steam ID, not on the game. Any history a player has built up on other Metabans-managed games is already on their profile the moment they show up on your CS2 server.
Server bans are yours — you ban a player from your CS2 servers and the ban stays with your community. The network ban registry is a separate, public list, written by automated moderation rules an operator has configured and armed rather than by every manual ban. Other communities read it as a reputation signal about an account; acting on it is always their call, and yours.
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