Live Frostbite RCON, cross-server intelligence, in-game @report, and AI moderation — across BF2, BC2, BF3, BF4, and Hardline.
The flagship modern Frostbite title — 64-player Conquest, full vehicle warfare, an active community-server scene a decade on. Live Controls, @report, and the Player Profile system are tested daily here.
Server vars, anti-cheat toggles, vehicle whitelists, team-balancer thresholds — change them mid-round through the panel. Frostbite RCON streams the new values to every connected admin instantly. No save round-trips, no "did it take?" guessing.
vars.* and vehicle.* exposed as a real controladmin.shutDown — game-awareNames, aliases, alt accounts, bans on other servers, in-game @report history — collapsed into a single profile that updates in real time across the whole BF network. No more cheating-and-running between servers.
BF2, BC2, BF3, BF4, and BFH — all over Frostbite RCON. Connect any combination from your panel; Metabans handles the protocol differences (admin.shutDown vs admin.runCommand, PunkBuster .activate verbs, BF2's GameSpy-era handshake).
Server bans are yours — you ban a player from your community's BF4 servers and the ban stays with your community. The network ban registry is a separate, public list, and it is deliberately not a mirror of every ban every community issues: entries come from automated moderation rules an operator has configured and armed. Other communities read it as a signal about an account; nothing obliges them to act on it. Both tiers coexist, and the network counter is what surfaces on this page.
Yes. Every vars.* and vehicle.* setting is editable while players are connected. The change ships via Frostbite RCON's admin.runCommand and applies immediately — no restart, no save round-trip.
Players type @report in chat to flag misbehavior in real time. The report routes to your admin Discord, gets logged to the player's reputation history, and contributes to their cross-server score. A player reported on five separate communities will look very different to the sixth.
Not required, but it is available to every community on a PunkBuster title (BC2, BF3, BF4, BFH) — there is no pilot to join and nothing to apply for. Your panel generates the UCON credentials; paste them into your server's pbsv.cfg and PunkBuster streaming is on from that moment, surfacing deeper anti-cheat signals (PB GUID verification, screenshot requests). You can pause it per server whenever you like. The core Battlefield experience (RCON, bans, reputation, @report) works fully without it.
Both. The older Frostbite-2 and pre-Frostbite (BF2) titles use different RCON shapes — Metabans translates so a single panel manages BF2 community servers alongside BF4 ones. Command coverage is narrower on the older titles (the games support fewer commands), but the moderation, reputation, and chat features all work uniformly.
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