Cross-server reputation, the network ban-list, and player lookup already cover the Steam accounts on your Palworld server. Server-side support — console, roster, ban enforcement — is not open for sign-ups yet.
No. Palworld is not one of the games open for sign-ups, so the Add Server form refuses it. We would rather tell you that on this page than let you find out after you have made an account.
The half that is not server-side. Player lookup, the cross-server reputation graph, and the public network ban-list all key on the Steam account, not on the game — so you can take a Steam ID off your own server list, look it up, and see whether that account has been banned or flagged by other communities running games we already connect to.
Because the accounts overlap. A Palworld community server draws from the same Steam population as Rust, Counter-Strike and the survival scene generally, and a repeat griefer rarely limits themselves to one title. Reputation follows the account, so a history built somewhere else is visible to you whether or not we can talk to your server yet.
We are not publishing a feature list for a game we have not connected yet. What every supported game gets is the same shape — a live console, the roster, ban and kick enforcement, chat, and the cross-server reputation graph wired into all of it — and what sits on top of that depends on what the server actually exposes. When we know, this page changes.
The Discord linked at the foot of this page is the fastest place. There is no waitlist to join and no email capture on this page, because neither exists.
Free Scout plan, no credit card, set up in under two minutes.