@report (in-game)

Your players are already watching. Give them a way to tell you.

A player types @report in chat and the staff who are actually online hear about it in-game, within seconds, without anybody leaving the server. It works on every game Metabans supports today.

  • One command, every shipped game. Chat is read straight off RCON on the Battlefield line, Call of Duty 4 and 7 Days to Die, and delivered by the plugin on Rust, Minecraft and Counter-Strike 2 — two completely different routes converging on one pipeline, so the trigger a player types is the same everywhere.
  • The reporter gets an answer. Where the game has a private channel they get a quiet acknowledgment; on Counter-Strike 2, which has none, the reply goes where everyone can see it rather than leaving them wondering whether anything happened. Silence is how a report command dies.
  • Staff who are online are pinged in the game they are standing in, not in an inbox they will read tomorrow. If the reported player is themselves staff, only owners are told.
  • The report lands in your moderation queue with the kills and the chat from thirty seconds either side already gathered beside it, and the reporter's own track record attached. You are judging an incident with its context, not a one-line accusation.
  • Staff accept or dismiss it, from chat or from the panel. Nothing touches the player's reputation until a person decides — treating an unreviewed report as evidence is exactly how a reporting system becomes a brigading tool.
  • Once a report is actioned it writes a network-wide flag against the account. That is how a pattern spanning communities becomes visible to communities that have never spoken to each other, and it is why an actioned report is worth more than a logged one.
  • Abuse control is built in rather than bolted on: a thirty-second cooldown between the same reporter's reports against the same target, an hourly cap you set yourself, automatic escalation to urgent when two different reporters hit the same target within minutes, and a reputation penalty for a reporter whose reports keep being dismissed.
  • Discord delivery is an optional channel you create and bind to the report event, and channel integrations sit on the automation tier. The in-game half — trigger, acknowledgment, staff ping and queue — needs nothing configured at all.
  • @report is one of a large family of in-game commands: staff moderation verbs, stats, ranks and duels, map and option votes, team-kill handling, VIP management, currency and shop commands, an admin help channel, and any custom command you define yourself.

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