Cross-server Player Intelligence

One profile. Every server. Every name they have used.

Every account your servers see resolves to one cross-server identity: name history, linked accounts, bans, flags and a risk tier, on a public profile you can link in a Discord or embed in your own site.

  • One record per account, across seven identity namespaces — Steam, Xbox, PlayStation, Epic, EA, Minecraft and CoD4x. The record is keyed to the account, so a player who turns up on your server under a name nobody recognises is still the same record they built somewhere else.
  • Full name history, not just the current one. Every name an account has been seen under is kept and shown, so "I have never played here before" is a checkable claim rather than an argument.
  • Linked-account detection that grades its own evidence rather than treating every coincidence alike. A device fingerprint or a shared account-level id is a hard link: it survives a rename, a new address and a reinstall, and it anchors the group it belongs to. A shared address is a soft one — it corroborates, it never anchors, and it is weighted down when the address looks like a VPN exit or carrier-grade NAT, because a thousand strangers behind one address are not a thousand alts.
  • You can link two accounts by hand when you know something the signals do not, and a manual link outranks the automatic confidence gates. Operator judgement is treated as better evidence than a fingerprint, not worse.
  • A risk tier you can act on rather than a number you have to interpret: clean, watch, suspicious, or banned. New evidence from anywhere on the network triggers a recompute, not only evidence from your own servers — it is a scored summary that settles within hours, not a live counter, and the page tells you which it is.
  • The profile is public and unauthenticated. Paste the link in a Discord and it unfurls with an image card; drop the embed into a forum post or a clan site and it renders as a live card. Neither the card nor the embed publishes the underlying account id, because a risk score is not an adjudicated fact and does not deserve the same exposure a ban does.
  • Look a player up before you let them in. Search by platform account id and read the whole history back without an account, without a trial, and without talking to anyone.
  • History is collected on every plan, including the free one. What a paid plan buys is how far back you may look — nothing is deleted when a plan changes, so an upgrade reveals history that was already being written the whole time.

Stop alt-tabbing.
Start commanding.

Free Scout plan, no credit card, set up in under two minutes.

Join Discord